If you do get a good setup, screen shot the settings screens for later. Load up a game (you need to really be able to test the Muscle Car and Satsuma) and go and play around with the settings.
Yea what I did was first, backup your files from here:Ĭ:\Users\YourUserName\AppData\LocalLow\Amistech\My Summer Car >.< Thank God I have permadeath off, like, really, not a cloud in the sky and zap! Anyway, later I'll take a trip up to town to fill the fuel tanks and do a couple of poo jobs I'll see then how it's driving. Worked though a t storm (unplugged the phone) on the car until fatigue went red, ate, drank, pissed, slept, saw a sunny day and I plugged in the phone only to be zapped by it. I've not taken any drives yet to test it. Ok, so, high speed and non linarity up to 100 and centering somewhere around 0.2 and it *seems* normal. Id leave it at zero or a small number and work from there. High speed is kind of misleading, as even L1 with tracktor will make it kick in. It functions only while moving though, so to see the delay you need to be driving. Its basicly a delay between the controller and the steering (and wheel) ingame.
I'd imagine its mostly for keyboards, as it enables you to have your wheels at other ositions than extreme left, right and centre. I don't know how it affects the feeling with the 360 controller though. High speed turning rate Is pretty useless with wheel. With wheel (480 degrees) I leave it at 0, unless I'm driving the ferndale, then its 100 :D If I were you, I'd raise it to give some leeway to the small adjustments as you are playng with quite small range on your stick. Setting it to zero means linear rate, so the turning will be uniform through the whole range. Basicly with a large setting it makes the car turn less with small adjustments, and more when you turn the wheel it to the extremes. Steering non-linearity affects the turning rate relation to the stick. Not so simple, although the important part is to fiddle with them and find what works for you.